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Wman1996 said:
Acevil said:

No, because costs alone for such a device would make it near impossibility. I cannot see device that would have great of an appeal for barebones version of PS5. Who does PS5 Portable appeal to if their device costs $499+ with crappy battery life, if the base PS5 is $199-$299.


I'm not even getting into what logistics of it would need to be with cooling, chipsets.

This.

As I've said, impressive handheld specs don't tend to move hardware units. With home consoles it's pretty similar, but specs are more relevant in home console popularity. 

Almost all of the Game Boy, Game Boy Color, and Game Boy Advance competitors were pretty much a full generation ahead in specs. It didn't stop Nintendo's dominance.

The PSP was far more capable than the DS, and yet it only managed to sell over half of the DS lifetime hardware units.

The Vita got stomped by the 3DS.

Charging too much for a handheld in particular is a recipe for disaster. Why would people pay $450 and up for a dedicated handheld more powerful than a PS4 when by 2023/2024 they'll probably be able to get a PS5 for $300?

Specs don´t define so much, for portable and stationary consoles. Nintendo won on portable because of games. Nintendo never treats your portable space like a second-class citizen, the other companies do this. It´s why Nintendo always stomps all direct competition in portable space. The minor force is Nintendo understands better portable space than their rival. Gameboy fights against Lynx and GameGear two portable with battery problems( Nintendo´s game watch expertise and Gunperi vision helps a lot). GBC fight against Wonderswan one portable focus in Japanese market towards more to niche games, then you have DS fight against PSP and the UMD disc problems. Vita lost against problematic 3ds because Nintendo see the 3d free glass feature is not a premium feature, and then slash the price and launch more portables games and fewer 3d  free glass focus games. 

Last edited by Agente42 - on 17 July 2021