RolStoppable said:
The flaw in Astral Chain's combat is that it's one of those games where certain moves are mandatory to be unlocked in order to allow a good flow of battle. It isn't until sometime during chapter 3 that they can be unlocked, so the first few hours are rather unsatisfying. But once you are able to initiate fluid counterattacks after dodging, it begins to work. |
Yeah Xenoblade 2 was kinda similar in that regard.
I'm up to chapter 6 now. The main issue is less a problem with the game and more myself; I simply don't have the right kind of reflexes and brain wiring to be able to get the most out of the combat system in the way a better player would. The more advanced stuff is just too complicated for me to process at once in the heat of battle. Thankfully, I can get by on casual difficulty. I may not be able to maximise the combat system myself but I can still appreciate its brilliance.