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Combat in Astral Chain has finally clicked; my mistake was that I was focusing too much on micro-managing my legion early on and getting overwhelmed by that. Now I have a fairly good feel for things; I'm still having a trouble with perfect dodges but that's not the game's fault, I just don't have great reflexes. Those finishers where you rip out a Chimera's core feel great.

The part that's surprised me the most so far is how extensive the non-combat segments are compared to other games by Platinum. The policework is quite fun and even picking up and binning empty cans is strangely addictive. The more I play, the more the art style is, well, not growing on me per se but it doesn't put me off any more.

I won't know for sure until I finish but so far, it's definitely on track to be a strong addition to Switch's shortlist of either great games or honourable mentions.