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Dulfite said:
Chrkeller said:

I am also with everybody else, half upgrades are silly. I bought a ps4 pro and found it to be a massive disappointment, so wasn't worth the upgrade. Meanwhile the ps5 is pretty wicked and clearly has some horsepower. Don't launch new hardware until it is a significant jump.

I bought a New 3ds XL and, while I thought it was a significant improvement in terms of form factor, screen size, and while I loved having access to Xenoblade for the first time, I found it otherwise to be a disappointment (granted, I kind of knew what I was expecting). I'm beyond the point where I get a Nintendo enhanced device just for the heck of it (only if I had someone else in my family that wanted their own device), so this OLED one is a hard pass for me and I'm glad Nintendo made it a hard pass. Now I won't feel frustrated buying a pro edition and then a brand new device comes out 2 years later like history.

Personally I am happy to trade in my old device for a refreshed device.. When there are tangible benefits.

The Xbox One X for example allowed older games to maintain steady framerates... And many games that deployed a dynamic resolution but sat around 720P automagically got upgraded to full 1080P. - And that was when a game wasn't enhanced for the hardware.

For backwards compatibility it made a big difference as well.

The Switch isn't like the New 3DS XL, many games do deploy a dynamic resolution/uncapped framerate... And any iterative updated console would allow those games to be better.
Doom/Wolfenstein for example.

Even first party games like Links Awakening and Breath of the Wild would be more fluid experiences eliminating those stutters/frame drops.

Plus an iteratively updated console will be using more modern components so can theoretically provide other benefits like faster load times, lower power consumption... And possibly better reliability.

curl-6 said:
mZuzek said:

Well, this time we have a pretty obvious thing already that falls partway between PS4/Xbone and PS5/XS, those being the PS4 Pro and Xbox One X. I'd be pretty disappointed if Nintendo's next console didn't reach at least their level, but honestly, I don't think it will.

A Switch 2 launching in 2023/2024 should have better shaders and effects work over PS4 (Pro) and Xbox One (X) due to being a decade more modern, just as Switch has better shaders and effects work over PS3 and 360.

Considering the Switch is based on Maxwell, it already has a few advantages over the base Xbox One/Playstation 4 older GCN derived hardware anyway. - Just the Xbox One and Playstation 4 have far more hardware to play with and can brute force their way through things.
The Playstation 4 Pro and Xbox One X don't really shift the effects feature set forwards to much, because they still need to get games built for base hardware, the One X uses a derivative of Polaris however and that has a few advantages. (And is really good at asynchronous compute)

But if Nintendo goes with Pascal/Volta derived Tegra, then the Playstation 5 and Series X should have the better hardware from a feature/effects perspective.

The Switch 2 could be a wild card, Samsung are deploying Radeon graphics in it's SoC's and Qualcomm have very impressive GPU capabilities in it's ARM/Adreno (Radeon based also) SoC's whilst nVidia hasn't been pushing that aspect for a very long time... The goal posts on SoC's has definitely moved on from nVidia.

But Nintendo isn't a consumer like we are, it has lucrative contracts and may contract Orin or the likes from nVidia.



--::{PC Gaming Master Race}::--