tsogud said:
Some games already don't run well on it without a mid-gen upgrade... Nintendo published games to boot. Xenoblade Chronicles 2 has performance problems and the resolution suffers, Age of Calamity is a mess both in performance and visual fidelity, even Bowser's Fury has frame rate dips (although it's very playable), Link's Awakening stutters and has frame rate dips as well as a lower resolution than expected. Some of these issues could just be issues of poor optimization but a lot are because of hardware limitations. I primarily play portable only docked when playing Smash, Mario Kart, and Mario Party with family and friends so I don't care about 4K at all. I only want to be able to play Nintendo games at a stable performance and at least at a dynamic 720p but my original Switch can't even handle that. It's not an unreasonable request from Nintendo. I don't expect a mid-gen hardware upgrade any time soon but judging by Nintendo's past with New 3ds, DSi and even GBA and GB it's highly likely it's going to happen and a lot of people, including me, will be glad to play Nintendo games at acceptable performances when/if it comes out. |
I should have probably explained what I was implying better. People expected a significant jump i.e the 4K capable Switch Pro based on the rumours. I was happy that those rumours were not true as I cannot see what hardware currently available on the market that would fit inside a Switch case would achieve that without feeling gimped even with DLSS especially for a portable console. I would much rather see a real crack at fit for a next gen console so it is done properly. A 3DS to new 3DS jump should have kind of been a given (i.e. reduce the fabrication from 20nm to 10nm to get a bit of extra out of the cpu), but looks like that did not happen.