Bofferbrauer2 said: Yeah, I know they can be transformed to be used in another market. But you're glossing over the points I made before.
|
The Switch launch model was consuming 11w of power whilst docked running Breath of the Wild.
https://www.anandtech.com/show/11181/a-look-at-nintendo-switch-power-consumption/2
A 10w Volta chip is fine.
Anandtech also recorded 8.9w of power consumption in handheld mode, which is a step down from the docked power consumption, however the screen is also gobbling up some of that.
The point is, The Switch already exceeds 10w in docked mode anyway without all the extra components buzzing along... So a fully clocked Volta can slot in that same power envelope on day 1 whilst docked.
As for HPC and A.I. The interesting parts of those aspects is... Those processing capabilities can be used for things like DLSS as Volta has a Tensor Processing Unit and Deep Learning Accelerator.
If you want more of an in-depth understanding of Volta and how HPC/A.I can lend itself to gaming, give this a good read.
https://www.anandtech.com/show/12673/titan-v-deep-learning-deep-dive
**********
In regards to the CPU, the CPU can be reduced down to 1Ghz from 2Ghz, keep in mind that Tegra Volta is using Denver2 so it offers a significant increase in performance even at the same clock over the compliment of 1ghz A57 cores found in Tegra Maxwell.
Plus the Tegra Volta's A57 cores can be clocked to the same level as the Switch for backwards compatibility/power consumption for developers who opt for it or for developers who wish to dump more TDP into the GPU.
**********
Remember the biggest advantage of Tegra Volta and one of the greatest issues with Tegra Maxwell is... Memory bandwidth. Tegra Volta offers up twice the bandwidth in raw numbers and an extra upwards of 20% on top of that thanks to improvements found in Delta Colour Compression.
Tegra Volta almost has sufficient bandwidth and fillrate to do 1080P gaming.
**********
The other aspect of Tegra Volta we need to keep in mind is that... It's built on an Archaic 12nm FF process, there is the possibility to port that SoC to a 10nm process which is rather quick and easy and can net a good 20% power saving. (As 10nm is based on 12nm design rules.)
Bofferbrauer2 said:
|
I never asserted that Orin was out yet.
However, Orin is being sampled with partners, that likely includes Nintendo.
Bofferbrauer2 said:
|
Companies make promises all the time, but when it comes to money and design wins, will always backflip on a policy if it's in their best interest.
The thing with mobile SoC's is that... nVidia doesn't exist in an empty vacuum, they have competition.
Samsung is now gearing up Exynos with Radeon Graphics for example, Qualcomm have Snapdragon (Which is also based on Radeon graphics) which is also venerable.
So no. Nintendo isn't limited to nVidia's offerings. Money talks.
--::{PC Gaming Master Race}::--