Leynos said:
Oof that game was bad. Hopefully they can make something better on their own IP or a better IP to work with. |
The technical side of KZ SF was amazing and a precursor to checkerboard rendering (multiplayer rendering). Sound design and lighting were top notch. And that is the question, they are excellent at the technical stuff, but a game needs a lot more than that. I enjoyed KZ SF more for the technical side than the game play and tbh I can't remember the story at all. I do have a lot of screenshots from the game. They still look great today, pretty good for a launch game.