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Leynos said:
the-pi-guy said:

They helped with Killzone Shadowfall, so not necessarily port work.

Oof that game was bad. Hopefully they can make something better on their own IP or a better IP to work with.

The technical side of KZ SF was amazing and a precursor to checkerboard rendering (multiplayer rendering). Sound design and lighting were top notch. And that is the question, they are excellent at the technical stuff, but a game needs a lot more than that. I enjoyed KZ SF more for the technical side than the game play and tbh I can't remember the story at all. I do have a lot of screenshots from the game. They still look great today, pretty good for a launch game.