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IcaroRibeiro said:
JackHandy said:

This is absolutely true, but it makes you wonder why people purchased so many games during the 8,16 and 32 bit era. Most of those games were either the first of their kind or damn near close, and people ate them (innovative and new styles of games) up in ways that they don't now. It kinda makes you wonder. Did society change? Did the gaming industry change? Was it a little of both? 

Whatever the reason, I wish we could go back to the way it was before. Back then, everything (including the consoles themselves) felt so groundbreaking, fresh and exciting. 

I think the answer is gaming was such a novelty that people hardly had any standard to compare to anything released before. Today people already have a very well defined set of preferences and well-know experiences, so every time they play they will try to associate the new experience with the past experiences and the odds of rejection whatever is new are bigger

Back to times where gaming was a novelty it target mainly kids and kids like changes, challenges and discover new things. Those lovely, joyful and open minded kids now are boring, cynical and lazy boomers and they turned to be the main target from studios. Maybe we all should stop playing video games and let just kids play like in old times, I'm sure innovation would be praised or at least more than today  

Ya know, you might be right about that. I mean it won't happen, but you might be right about what it would take to rapidly return this medium back toward the kind of spirit that it used to feature.

Anyway, just wanted to voice my appreciation for this thoughtful observation because the essence of it, like how aging seems to affect most people's buying habits and instincts, including when it comes to video games, seems true to me.