By using this site, you agree to our Privacy Policy and our Terms of Use. Close
haxxiy said:

It's a great game, but think I prefer the original one more. It's obvious the developers have been playing Hollow Knight and the heavy borrowing gets a bit jarring at some points.


I agree they had some inspiration, but Ori approach is slightly different

In Hollow Knight you have only one weapon: Your nail. Some offensive charms you get are focused in changing the ways you use your only weapon, meaning you never need to resort in changing it because it's more suited for some occasions. Your charms are not mandatory by any means, indeed you can beat the game without using any charm, while some of Ori active skills (the ones you equip) are required to cross some map sections such as lighting and bow. In Hollow Knight every mandatory ability like mantis claw, shade claw or Monarch wings are "part" of the Night, and you don't need to customize them

I like HK just slightly better in that regard, but only because I don't like to pause in the middle of a platforming section or even a fight to change my current set of skills because the current ones aren't suited for the section/fight, it makes HK always urgent and dynamic but it's such a microscopic annoyance that never really bothered me. What stands out in HK however is that game design kinda "force" you to strategize what set of charms are more suited to your current battle, this is solely because fighting in HK is much harder and punishing compared to Ori. Overall HK minions are much more annoying and varied, each map you discover a new set of insects with a different move/attack pattern, so you need a persistent "learning how to survive" that's what makes HK combat more engaging after all

On time, have you watched gameplay previews for silksong? Seems much more focused on acrobatic jumps compared to the first game. Hornet's needle movements also remember me a lot Ori's bash and grapple. I guess it's not only Ori's teams who are taking inspirations haha