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Wman1996 said:
curl-6 said:

I doubt it would have a major effect on sales if the Switch had missed out on "impossible ports" like Witcher 3 due to RAM limitations, but it may have had a minor effect in so much as it would've made the system seem less viable to the probably small but still significant portion of buyers who care about AAA games.

On another note, looking at what was accomplished on Wii U's 1GB of RAM in games like Xenoblade Chronicles X and BOTW, I feel like Switch exclusives so far don't seem to be maximising what can be done with 3.25 times more.

Not to mention the Switch's much faster CPU. The Wii U had a slower processor than even the Xbox 360 and PS3.

Don't get me wrong, there are some Nintendo games that stand out in terms of their performance. But I wish more did push the Switch to its limits. It feels like it's AAA third-party ports that are maximizing the potential of Switch specs.

I feel like there could've been some way Nintendo could've had better resolutions for Xenoblade Chronicles 2 and Xenoblade Chronicles DE. I don't even play those in handheld mode because of how blurry they are. 

I feel like Witcher 3 probably wouldn't have been viable on Espresso (Wii U's CPU) and possibly also the likes of Crysis Remastered, Metro Last Light Redux, Doom 2016/Eternal, Wolfenstein II/Youngblood, etc.

It's true though that Switch exclusives don't really seem to be pushing the CPU as so far they don't seem to do much more than Wii U games did in terms of physics, NPCs, simulation, etc.

I generally agree, games like Mario Odyssey and Luigi's Mansion 3 look great and all, but it doesn't feel like the system is being maximised as much as even Wii or Wii U were. Still, it's hopefully got years left in it so maybe the best is yet to come.