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archbrix said:
curl-6 said:

Completely agree with almost all of this, properly used and implemented IR is the best aiming method in gaming bar none. Games like Metroid Prime 3, Sin & Punishment Star Successor, and RE4 Wii Edition feel amazing, going from analogue to the pointer was like going from the D-Pad to analogue for 3D movement.

I disagree about gyro being a poor substitute though; it's not quite as spectacular, but still much better than just analogue, again when properly implemented. I'd never want to play games like Splatoon or BOTW with gyro turned off.

I barely played Splatoon so I don't really remember having much of an opinion on the gyro controls for that but for BOTW they were... serviceable for me, I suppose.  But I can't really imagine using them as the primary aiming/navigation control method in something like Prime 4.  Maybe if they implement them really well like you mentioned, I'll give them a shot again.  Guess we'll find out, since we obviously won't have IR pointer controls anymore. 

Yeah even with gyro, Prime 4 is gonna inevitably feel like a step down from 3/Trilogy in terms of control. :(

Speaking of motion controls and the PS3, it did have Move I suppose, which was put to use in games like Killzone 3 and Resistance 3. That is another point in its favour versus the Gamecube for me.