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curl-6 said:
burninmylight said:

This is the primary culprit behind the Switch's minimalist OS. I can't remember how much reports said it uses in the Switch's early days, but it's an extremely miniscule amount of memory. A lot more of the Switch's available memory is dedicated toward actual games while Nintendo made a snappier, more efficient OS as well.

That's why things like Miiverse had to go.

Of Switch's 4GB of RAM, 3.25GB is available for games, with 750MB reserved for the OS.

Personally I love how snappy and minimalist the Switch OS is, I much prefer it over Wii U's slow and bloated one.

I could have sworn that I read that the Switch OS is a fraction of that, but I'll definitely take your word over mine. Sounds more realistic anyway.

There were so many times with the Wii U that I wish I could have just turned off Miiverse and other things to make the OS faster. At least Nintendo kept working on it through the Wii U's heyday to make the experience better, like the ability to hold down the B button at startup to be able to skip straight into a game on disc and skip the OS, folders (HOW IS THIS STILL NOT A THING ON THE SWITCH?), and just general fixes to make it quicker.