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burninmylight said:


Also, if I remember correctly, didn't half of Wii U's 2GB of RAM go to overhead functions like the OS and other background systems.

That's correct, Wii U's RAM was divided in half with 1GB for games and 1GB for it's OS.

Wman1996 said:

Just look at Monster Hunter Rise. It's a console exclusive to Switch and won't have a Windows release until 2022. It has shipped more than 7 million copies. That's insane for a third-party game on a Nintendo platform, at least this soon. I can pretty much guarantee we wouldn't get a new Monster Hunter installment on Switch if it had less RAM. 

I kinda doubt it would've missed out on Monster Hunter altogether given Capcom made MH games for the Wii and 3DS with their 88/128MB of RAM.

It just would've been more technically limited; lower res textures, less environmental detail, etc.