Cerebralbore101 said:
1. That's true for PS4 and XB1 games, but Switch is a lot less powerful than those two systems, so the graphical demands should lessen the workload considerably. 2. Wait so development on BotW2 didn't start until May of 2018? Didn't the last batch of BotW DLC come out winter 2017? Are you telling me they did nothing for six months? 4. Yeah, I agree with this point completely. As far as I'm concerned BotW2 had better be revolutionary after all the time waiting for it. I would have preferred a quick and dirty mod like Galaxy 2 or MM though. |
1. It's also true for the Switch. The resolution of the textures may not be the same and the post-processing of them neither, but it takes about the same amount of time to create models and textures for AAA games on PC, PS5, XS or Switch. Hence why you can port games from those consoles to the Switch, though with a serious visual hit.
2. I miscalculated, it's 3.5 years, my bad. I was still in 2020 as I erased that year from my mind, damn covid.
3. An article in a videogame journal back in those days. If I still have it, I will take a picture and post it later.
5. Most of Sony's studios are in the US... and we know how much the publishers and studio execs there care(d) about their employees. Contrast this to studios in Japan, which shut down much harder than the US ever did, and you know why one slowed down and the other didn't.
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