| SvennoJ said: I guess what people expected was to see all exclusive to be like the Unreal tech demo and Ratchet and Clank's instant teleportation or whatever you want to call it, as well as the super travel speed demonstrated in Spiderman. Things that change the gameplay and are not possible with a HDD. Stuff you don't see on PC since those still need to cater to lower I/O speeds. |
But that's just it, with any new technology it takes time to learn how to best maximize their performance. Games at the beginning of any and all generations are vastly different to the games at the end of the same generation. Metal Gear solid 3 looks vastly superior to Metal Gear solid 2. That's just sort of how things work. and with each console generation's leap in technology getting smaller and smaller (in terms of what we see and feel, not in raw power), I just don't see how games are going to make a HUGE leap at the beginning of this generation so why not make games cross-generational.
If it's gonna take a few years to truly integrate the new console's features into games, why not take the games that CAN be played on the old hardware and adapt them to do so?
Not all games are going to need instant teleportation or any of the unique features of the PS5. Not all games will need to take advantage of the SSD and blast processing and all that jazz. MOST games - even first party games - are just going to be prettier, better performing versions of old games. In any new console generation only a small percentage of games make full use of the console's unique features.
Except Nintendo games. those tend to do a damn good job with their unique features. but Sony isn't Nintendo. I would like it if they could take some cues from Nintendo, but they seem to be doing well enough.
My Console Library:
PS5, Switch, XSX
PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360
3DS, DS, GBA, Vita, PSP, Android







