Conina said:
Well, it would probably have worked on a Xbox 360 or PS3 with some downgrades/compromises... their performance wasn't much worse than the WiiU's performance. Xbox 360 was 11.5 years old when Breath of the Wild released, PS3 was over 10 years old. Biggest problem would have been the RAM (only 25% of the WiiU RAM, only 12.5% of the Switch RAM). PS4 has 50% of the PS5-RAM, Xbox One has 80% of the Series-S-RAM... so scaling down got a lot easier. |
By much weaker I was meaning gen 6 or lower level of power, the PS3 and 360 were close enough to the Wii U that it probably would've worked on them yeah. For cross-gen games this time the big issues are with the CPU and storage, having to run on systems with CPU's that weak and slow HDD's will place limits unless developers spend the extra effort to create two versions which have significant differences which I don't see happening much. I look forward to later this decade when a lot of games outright require SSD's to run properly and the advances that'll bring.







