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LudicrousSpeed said:

Weird how I am confused when you are the one who can't keep your definition of what is DLC and what are MTX straight. You listed three games with extra content you can buy from Xbox 360 and called them MTX. Like I said before, if a map in PDZ or some cars in PGR are MTX, then so would SOCOM II maps that you have to go out and buy a Sony magazine to get. Also, the Xbox sold like 20 something million consoles. PS2 sold like 150 or something? So who exactly "popularized" what? You're the one who seems confused here. It's not a "timeline" about who did it first. It's about who made it standard.

Xbox wasn't the first console with a unified online approach, with built in online play, or even pay to play in the console space but they are rightfully credited with making all three of those standard because they are the ones who popularized it. No one cares that the Dreamcast had a 56k browser built in, that Sega games eventually required a subscription to play, or that you could get one username on your Dreamcast to be identified across all Sega games (aka a Gamertag before the Gamertag). No one cares because the DC barely sold anything. Just like Gears is credited with how modern third person shooters play, even though games like kill.switch existed before it.

Sony also popularized the Online Pass, and now $70 games. Again, there is blood on every companies hands. It's about time people got over it.

Yes, it really is.

For the third time- Microsoft did.

"The predatory game monetization tactics of today began with Microsoft. After experimenting with paid DLC for its first-party titles on the original Xbox, Microsoft planned to launch the Xbox 360 with a storefront populated by the newfangled "microtransaction." Speaking to WIRED in 2005, Microsoft described the microtransaction system as one that would provide a profitable new revenue stream for publishers - one they would be foolish to skip out on. According to US Gamer, Bethesda was the first third-party publisher to accept Microsoft's idea, offering a pack of in-game horse armor for Oblivion players at a $2.50 price point."

"Elder Scrolls director Todd Howard claimed Bethesda had tried to price the pack lower, but someone at Microsoft insisted on $2.50."

Screen Rant 2020- Source.

I agree, it's about who made it standard...Microsoft.

So if you're done with this boring history lesson, I'll just carry on. Or maybe you want to talk more about utterly irrelevant points like the Dreamcast, PlayStation Magazines or $70 games.