mZuzek said:
Man, anything but Twilight Princess' glorified puzzles. Do the special thing with item you just got, boss gets knocked down, mash B, repeat 3 times, dead. No boss in that game ever felt like a real fight. Didn't help that even the game's final boss dealt half a heart of damage. All the other 3D Zeldas suffer from this kind of boss design to some degree, but Twilight Princess really took it to the extreme where pretty much every boss in the whole game felt exactly the same. Comparatively, Ocarina of Time fared much better. |
The patterns may have been simple but I still found them satisfying to execute and their designs were badass.








