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mZuzek said:
curl-6 said:

Yeah I definitely felt he was unfair; his dash attack has inconsistent timing, sometimes striking right after a dash and sometimes waiting half a second which makes getting the dodge timing reliably right almost impossible. A horrible blight (heh) on an otherwise amazing game.

I don't remember that at all, the timing on the dash attack was always the same. Pretty sure about that actually.

Personally I like Thunderblight a lot more than the other three divine beast bosses, wish there was more challenge in the fights as a whole. That said, easy or hard, Breath of the Wild doesn't have good boss design to begin with. But at least it's an improvement over most earlier Zelda games, I guess.

I distinctly remember is being variable, that was the only reason I had so much trouble.

I prefer the boss design of games like Ocarina or Twilight Princess personally, but aside from Thunderblight I still enjoyed BOTW's bosses.