The openings to a lot of my favorite RPGs. Takes too long to get to action. Twilight Princess, otherwise one of my favorite games of all time, also kind of falls into this category. I appreciate the world building, but I would like to get to action a little quicker.
The Fanatics' Tower in Final Fantasy VI. If you don't use the Moogle Charm to turn off random encounters, it's a long, slow slog to the top where some of the higher level enemies are capable of wiping you out with a couple of bad rolls.







