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Chazore said:
curl-6 said:

I already said not every dev will necessarily utilize it, but a game like BOTW on Wii U could never have been made if 60fps was the minimum allowed, same for other games that are pushing the CPU hard.

World simulation can refer to all manner of moving parts and systemic elements with the world, from wind to traffic to crowds to wildlife.

I'd love to see AI improved myself, though I was referring more to the number of AI entities that can be processed per scene than to their routines specifically, but the fact remains that 30 vs 60 is not just a matter of graphics, your CPU as well as GPU has to run at 16.67ms per frame to hit 60, which allows for only half as much processing time as 33.33ms/30fps.

Where did such knowledge of you come from Curl?.

You've never been this sophisticated and well versed in game design and AI tasks/usage.

But again, what about the sacrifices that are made to games being ported from PC to the Switch, which have been running at 60fps on PC?, like sim games for example.

It's not exactly advanced knowledge; for a game to run at 60fps both the CPU and GPU have to hit that speed, or else one will hold back the other. Just as this means the load on the GPU has to be less, it similarly means the load on the CPU as to be less.

As for ports to Switch, I think that's pretty self-explanatory, Switch uses a mobile SoC several years old by now so performance sacrifices are necessary compared to a PC which can be many, many times more powerful.