Chazore said:
Where did such knowledge of you come from Curl?. You've never been this sophisticated and well versed in game design and AI tasks/usage. But again, what about the sacrifices that are made to games being ported from PC to the Switch, which have been running at 60fps on PC?, like sim games for example. |
It's not exactly advanced knowledge; for a game to run at 60fps both the CPU and GPU have to hit that speed, or else one will hold back the other. Just as this means the load on the GPU has to be less, it similarly means the load on the CPU as to be less.
As for ports to Switch, I think that's pretty self-explanatory, Switch uses a mobile SoC several years old by now so performance sacrifices are necessary compared to a PC which can be many, many times more powerful.








