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Chazore said:
curl-6 said:

Um, I never claimed those things.

On fixed hardware like consoles though, a 30fps game will have twice as much processing time per frame for not just the GPU but also the CPU, allowing for more computation to be put into things like world simulation, physics, AI, etc.

And yet we have plenty of games where said physics aren't even utilised as much, and then of course there's the fact that we're still stuck with rather poor AI in a plethora of games. 

It may not mean all games will take advantage of the potential, but that doesn't change the fact that as long as we're talking about fixed hardware, and consoles sure aren't going anywhere, you're effectively halving your CPU as well as GPU budget by choosing 60fps over 30. As such, whether it's on Switch or PS5, a game can't be as computationally complex at 60fps as it could be at 30.