curl-6 said:
Yeah, it is strange; we've effectively traded in responsiveness and that soft smoothness of the image for sharpness it seems. Digital Foundry did an interesting piece on it: https://www.eurogamer.net/articles/digitalfoundry-2019-modern-games-look-beautiful-on-crt-monitors Speaking of older games, before I even knew what framerate was I used to switch quite happily between Starfox at 15fps and Mario at 60fps on my SNES. I think the first game that ever made me really notice framerate was Banjo Tooie, and that shit was extremely inconsistent and it was more the fluctuation I noticed when it would go into almost slow motion. |
I have no idea why prices are high. It was just a guess. But if you look at Ebay for sealed retro consoles, you'll see what I'm talking about. So it wouldn't surprise me to find out the reason these prices are going up is because supply is quickly running out, and the hoarders/resellers are going at it like festering sharks.







