Chazore said:
I'm sorry, but wtf Curl... |
It's true; at 60fps the CPU has 16.67ms of frametime to work with versus 33.3ms in a 30fps game.
That leaves half as much processing time for CPU tasks like physics, world simulation, AI, etc. That's why a game like say, Breath of the Wild wouldn't be 60fps on Wii U even if you dropped it's graphics to N64 level, because it would still be CPU bound by the physics.
Last edited by curl-6 - on 27 May 2021







