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A very recent example: Rampage quests in Monster Hunter Rise. You can choose to not do any except for 2 (1 village and 1 hub) that are part of the progression as you increase in rank. I hate them in a game I honestly liked more than I thought I would.

Otherwise other examples are:
-Any ice level in Snake Rattle 'n Roll (NES)
-Motorbike level in Battle Toads (NES)
-Time/move limited missions in X-Com EU/EW
-Bosses you are meant to lose to in any game just instakills the game for me except when it is a opening fight where it is obvious you should get stomped and only hold out for a while before being stomped.
-Medusa heads in any classic castlevania :P