Spindel said:
While RT could be used as an gameplay element just as physics can I see less of an use for it that couldn't be done with "cheating" meaning no need to have actual real time RT. From a game play perspective I see more to gain from real time CFD than real time RT to be honest. But I might just lack imagination. |
You probably need to watch that digital Foundry video that goes over the changes within the new Enhanced Edition coming out for Metro. The developer decided to get rid of their old "cheat" rendering engine and go full RT and the benefits seen in the game as well as their workflow justifies that the "cheat" is actually way more work and doesn't produced as good as results when you develop your whole engine using RT.
Its pretty obvious just like going from spirits to 3D where RT will be the default going forward as dev engines improve and hardware get better at rendering. Its really going to make it easier for artist to compose their scenes producing faster work.








