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SvennoJ said:


Anyway yep, it's fine for AAA studios, they have to do less work to keep getting paid regularly.

Precisely 

I actually think smaller games with 20-25 hours will be the norm for the standard story of AAA games. They can finish the core of the main story with shorter development cycles and then allocate their teams to create downloadable content to finally make some profit over the base game

I don't think that's really good a thing as most of DLCs are totally not worth it

I mostly play japanese games, indie games, Nintendo games and simulators, I'm rarely interested in current story based western AAA games. Simulators and management games have a very good synergy with game as service concept so they are fine, but I'm really curious to see how japanese games will develop in this new gaming world