By using this site, you agree to our Privacy Policy and our Terms of Use. Close
SvennoJ said:

Well. imo movies have declined in quality, I hardly watch new movies anymore.

The games that are getting bigger are the AAA blockbusters that are in no danger, they'll find a way to recoup costs, more dlc and mtx. The concern is for the more niche games, like the A game developers that all but disappeared with the advance of digital distribution.

Can you list these A game developers which were killed by digital distribution?

For many indie and A developers digital distribution was a godsend. For retail games they needed a publisher (to get their games on the limited shelves of retailers) who took most of the profits and often claimed the IPs.

Digital distribution allowed them to self-publish and cut out the middleman.

It also was quite hard to estimate how many reatil copies they should produce. If they manufactured much more than the demand, the production costs of the unsold games (cd/dvd, booklet, package, distribution costs to retailers and back...) cut severely into the profits they had from the sold games.

If they manufactured not enough, a second or third edition took much time... would the demand still be there when the new edition arrives at the retailers?

With digital distribution and theoretically unlimited licenses  they were much more flexibel.

Last edited by Conina - on 08 May 2021