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Spindel said:
Zkuq said:

That's not very good design. Now make the game able to adapt and possibly give alternate ways to solve things once you've e.g. killed a wrong person, and I'm in. Simply getting stuck because you've killed a single person is not nice, but if the game adapts and e.g. another person steps in to take the killed person's place, now that's good. It doesn't even need to solve the block every time, the game simply has to adapt appropriately.

But what I ask is for a game to allow us to actually fail. A bad ending isn’t to fail. Not being able to finish a game because of decisions you made is to fail.

I get what you're talking about, and I kind of agree. I just don't want the game to allow people to allow to fail too easily, in an unfair manner. If the player can come up with a reasonable way to fix the situation, the game should allow it. Otherwise it's just annoying if you can fail without even knowing it and not be able to fix it when a reasonable solution exists but is not allowed by the game. But sometimes it's definitely OK to be able to screw up big time, and I do wish games would move more towards that direction - but if a reasonable way out exists, the game should also allow that. I imagine it's a difficult thing to pull off though, which is probably why we don't see games doing it more often.