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Zkuq said:

That's not very good design. Now make the game able to adapt and possibly give alternate ways to solve things once you've e.g. killed a wrong person, and I'm in. Simply getting stuck because you've killed a single person is not nice, but if the game adapts and e.g. another person steps in to take the killed person's place, now that's good. It doesn't even need to solve the block every time, the game simply has to adapt appropriately.

But what I ask is for a game to allow us to actually fail. A bad ending isn’t to fail. Not being able to finish a game because of decisions you made is to fail.