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SvennoJ said:

Anyway, isn't dying considered failure anymore? :)

Not in most RPG since you have a autosave that means you in most cases only lose a couple of minutes of playtime. Death has no consequence. And yes I'm generalizing a lot here since there are always someone that can find the odd game where this isn't the case. 

Also as a design choice I like when games have designated save points that are a bot sparse, because then "death" means more and you become more careful since you know you've progressed a fair bit since the last save (this always with an ability to a one point save if you need to quit the game because of real life).