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Doctor_MG said:

While I agree this is probably a better tactic overall, but the amount of IP's they've developed is practically the same while entries are cut in half. Last generation we saw entries for Uncharted (3), Infamous (2), The Last of Us (1), Resistance (3), Killzone (2), Ratchet and Clank (6), Twisted Metal (1), LittleBigPlanet (4), Socom (2), Motorstorm (3), Playstation Battle Royal (1), God of War (2), Sly Cooper (1), Hawk (2), White Knight Chronicles (2), Gran Turismo (2), Siren (1), Modnation Racers (1), Demon Souls (1)

Total games = 40
New IP's = 10

PS4 however received LittleBigPlanet (2), Uncharted (2), The Last of Us (1), Infamous (1), Ghost of Tsushima (1), Spiderman (2), Horizon Zero Dawn (2), The Order (1), Knack (2), God of War (1), Killzone (1), Driveclub (1), Gran Turismo (1), Ratchet and Clank (1), Gravity Rush (1), Last Guardian (1), Days Gone (1), Dreams (1). 

Total games = 23
New IP's = 10


Anyway, though I don't need three or four entries in every franchise, bringing back older franchises for an entry or two (Resistance, Twisted Metal, Jak and Daxter, etc) would be a great way to fill out the total number of games. They are already established IP's, so less risk, and it increases the amount of output. 

*List only includes owned IP's that are new entries, not remasters. 

***There is a much better consolidated list of all IP's that were created and published by Sony. My list is pretty much defunct at this point and isn't substantial enough to show the difference. 

Where is that much better consolidated list? Just curious. 

and I don't know how your point contradicts mine, we seem to agree? I always argued that Playstation exclusives weren't system sellers, and the Playstation brand had no identity besides "great third party support", and to me, SONY had no legacy whatsoever after 20 years of continued success with the PS1/PS2, this lack of legacy was exposed with the PS3, in fact, PlayStation battle royal embodied the PS brand perfectly well.

I believe SONY's started to change that in the second half of the ps3 lifespan and during the PS4 era, which is a great business decision that they seem to be getting to get the hang of as of late. The PS5 will benefit from it, and if SONY continues to make up for the 20 years head start they wasted on AA games, they might just be able to save PS brand from being completely obliterated by the future of gaming (cloud services), like Nintendo surely will. 

Last edited by LurkerJ - on 14 April 2021