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DonFerrari said:

I didn`t draw the conclusion that less software means greater sales, what I said is that even with less software released they achieved more sales, because they have sold much more SW even if less released. Sure we don`t know if they had released double the SW if they would have sold double the number, it is possible they wouldn`t but sure sales would likely grow. We do know that SW sales don`t scale linear or even near it. The higher the HW numbers the lower the attach ratios usually are. Although for the famous IPs someone posted earlier that the attach ratio increased.

Myself I wouldn`t mind if each of my favorite IPs would have year release if they were all of the quality they have done for the few releases (but that wouldn`t happen probably). My biggest point to Ludicrous was that Sony have been taking almost the same risk with new IPs as they were before (half their releases are new IPs), and that releasing less games but with higher cost can actually mean more risk.

We have received lower production type titles as well, and when I say as much as they can that is obviously with caveats like reason. They could open 10 studios tomorrow to make more games, but that isn`t within reason to demand. Sony have collaborations and deals. And not to forget that Sony plan from what they say is to compliment their platform with what is missing, so if they already receive a healthy number of Indies, A, AA and Japanese titles with several genres they don`t really need to make those titles as they don`t need to lose money on those titles as they are covered.

Bold 1: But you're defending less games because of higher software sales. So, if less games didn't cause higher software sales, why wouldn't you want more games?   

Bold 2: Even if half of their releases are new IP's their are still more IP's that Sony took a risk on during the PS3 generation. You can't just ignore a substantial number of new properties because it conveniently works out similarly proportionally. The fact of the matter is, more is more. They aren't making as much as they were in the PS3 era because they are focusing on higher budget AAA games which take longer to develop. 

Bold 3: By this logic they are covered in the AAA front too. It's not like there is a lack of AAA games out there. In addition, stating that they "don't need to lose money" suggests that they would lose money, but this isn't necessarily the case.