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As a person that has been working in finance for 20 years, I dont believe 10% of those statements when they say the game generated a profit.
Most likely when they say "profit" means that sales of the game were enough to cover for development costs or generate a operational/project profit, not considering overhead costs, general and administrative costs, running costs of maintaining updates/servers to the game, depreciation of equipment and other stuff.
At the end of the day what a company/investor want is for games to pay for all of that and on top of everything generate a profit % (after all that stuff) that is around at least 10%.
A game like death stranding probably costed at least 60-80 million to be produced. Those 4 million copies were probably not enough to cover all development costs and bring a healthy profit that would justify a sequel or another project. Which by the way I think is the same problem that happened to MGSV.