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Fei-Hung said:
IcaroRibeiro said:

There is no consumers obsession with big blockbusters. There is a big market for them, but companies are pushing it way more than what consumers are demanding. Best selling game on PS4 is a port of a PS3 game. The best selling game of all time is Minecraft. This gen the only games that sold more than 30 million copies in a single console are Mario Kart 8 and Animal Crossing New Horizons 

I'm not denying escapism is what make people get into games, but the assertion of high realism being more competent producing it makes no sense

Most people dont talk about specs and whatnot, indeed most of them dont even understand hardware specs unless they are PC gamers.

I'm not saying companies need to start halving their budgets and released smaller games, indeed I think there is quite important for some companies keep pushing boundaries as far as technology is concerned 

But I'm really not buying your argument they are spending more and more because it's what consumers likes the most. So far seems like multiplayer and accessibility are the main selling points of any game  that's why a game like The Last of Us 2 will hardly sell as much as Overwatch even if TLOU 2 has a much bigger budget 

So, if hemorrhaging money isn't making those games to sell anything more than smaller budget games, why some companies keep doing whatever they can to release much more risky games that maybe will not break even? 

It's just for reflection 

No I like your point. But I think there is a huge difference in buying takeaway food every day and then saving up for that juicy Micheline star meal.

Or the number of people who watch trash TV (reality TV) and how much money that makes and how cheap it is to produce, but will still go out and pay £25 to go and watch the latest big blockbuster in cinema.

The smaller games tend to be a fine Dustin and can be found on any platform. The big hitters are different in the other hand. Its what separates these consoles from generic platforms and developers. The big hitters is what brings people into the ecosystem where you make your money on hardware, accessories, games, royalties, microtransactions etc.

The best selling game point, the game was a blockbuster. 

Nintendo are Apple. They can release shit and it will sell. There are the only company who gets away with pricing, remake of Remakes, crap online and still are golden. 

You don't need to look far. Watch YouTube reactions to GOW, Spidey, Horizon and you will see people eating up those trailers. Watching live streams you see people switch off and go meh when they see smaller titles. 

These big games then go beyond the games. You now have GOW comics, TLOU series, merchandising. These big games have their own life beyond games... Naturally as do fortnite and Minecraft, but those games are mostly one hit wonders, unlike your Halos, Mario's, Uncharteds.

You seem to have a very romanticized version of the facts. There is enough AAA games to keep everyone busy for a generation, nobody needs to buy "takeaway food" if they want to only get "refined food". Question is most of people still watching crappy TV because they find it enjoyable. In the same way, people play Fornite because it's fun, nobody cares if it doesn't have the best specs among online shooters because production value is not its selling point

I'm not denying big blockbusters have a insane hype value, but in this industry a game like Hollow Knight developed by only 3 programmers and created by crowdfunding managed to sell about as same of supposed big hitter, like Death Stranding. The disconnection in expenses vs revenue in gaming is just too high to ignore. More money spent on production don't translate in bigger appeal or bigger sales. Branding, marketing and even gameplay have much more impact than production specs could ever reproduce

So, I ask again? Why spending so much if it will not push sales? I can only think it's more a bout a long therm plan. Those studios want to increase the barriers to entry in gaming industry. And to be quite honest, they already succeeded, they are just even going further 

Look as we are talking about Fornite and Overwatch as if those were some kind of indie games, when both are games with already millionaire budgets from fucking Blizzard and Epic Games, just not as expensive as... I dont Know, Uncharted? 

If you want to release a competitive product you need a shit tons of money to back you up, there is no other way. Big studios knows if they keep releasing more and more expensive games they will be much less likely to see a surge of medium sized studios popping up to compete in their market space. 

They know games are still software, and in software department innovation, creativity, convenience and accessibility are the way to create a very high value proposition. Money can't make this up, so what to do? Artificially increase the budget of games, so you can lure your target audience with them. When the occasional indie hit the industry like a Storm (like Minecraft) then you just need enough money to buy it!