| Chazore said: Folks going on about the pointless TLOU remaster are forgetting that Sony was looking for programmers that have worked with Nvidia, meaning they likely intend to release a PC port down the line, as well as selling it on PS5, which ideally would see both systems recouping those costs and reaching new/old audiences. |
Just being honest, this is one of the most pathetic discourse strategies. You have not remotely shown that many or most people "forgot" that.
In fact I remember some posts explicitly discussing the PC release strategy for that, but the fact majority of posts on the subject didn't mention
it doesn't mean they "forgot" it or are not aware of it. One can be fully aware of the facts but still look down it happening, for the simple reason
that one may have personally just recently played the PS4 remaster. It doesn't need to be about opposing a remaster for PS5/PC as such,
but simply the pure wastefulness of doing it right after the PS4 remaster, i.e. they would be happy with no PS4 remaster but one for PS5/PC.
Now you can bring that up, perhaps couched as a reminder, but when you ascribe the reason for other people's stance to ignornace of fact
which in fact doesn't need to correlate directly to their position, you make yourself look like an idiot just as much as you try to smear others.
Anyways, to the broader topic, I think it's specifics are all mostly bullshit and in many cases done in bad faith. That said, I'm sympathetic to
the desire for broader diversity of games beyond AAA / AAAA often 3rd person epics and feel like Sony is getting too focused on those.
I don't claim that is somehow bad or illogical move for Sony, but if they are finding greater success with it, I think they can also re-invest that
income in other smaller projects too. That said, I don't think their older studios orientated to lower end projects were necessarily ideal for that.
The Japan Studio seemed condemned to irrelevance that perhaps served cozy fare to certain in-group but wasn't really a success for it's size.
Compare that to smaller budget projects they are doing with partners now, like Kena, and there is clearly room for higher aspirations in AA space.
Of course that also falls in 3rd person single player action niche which I agree is limited, and I think Sony needs to get more into other genres.
Overall, I see Sony shifting gears particularly regards to multiplat release on PC, and their big AAA probably seems safest bet for success there.
But again, with all the increased revenue from that, they shouldn't be actually pressed on funds for smaller game development. And I think
having a broad stable of games outside of AA is certainly good, and fair to say with Sony's position in console market that doing Playstation/PC
games with console exclusivity is giving up the smallest amount of profits (as opposed to MS who excludes 2/3 of high end console market).
Their relation with Epic seems very prone to evolve to deeper relation, possibly including merger/joint venture, and maximizing monetization of
biggest properties probably makes sense if they are concerned at their relative valuation in such deals... But I don't see that as perpetual strategy
and the pendulum will swing back to smaller projects, even if via 2nd party deals. And really, if people want creative/quirky/innovative then
independent studios seem more suitable to that, compared to lethargic entities like they had with Japan Studios that you can't expect that from.
Not saying they can't or shouldn't do that in house, possibly by acquiring outside studios, but if they choose 2nd party projects that seems fine.







