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LudicrousSpeed said:

Sony during PS3 era:
139 games
59 first party
63 new IP's

Sony during PS4 era:
63 games
34 first party
30 new IP's

<snip>

I'd argue the PS3 number is not only much higher (over double) but they were much larger new IP's. Stuff like Last of Us, Uncharted, Demon's Souls, Motorstorm, Resistance, Infamous, etc etc, hold more weight than a few new PSVR IP's and Horizon imho.

You have to factor in rising development costs and rising development time. That's a huge difference. It has meant bigger studios slowing down releases.

Naughty Dog

PS3: 4 games

PS4: 2.5 games

Sony Santa Monica

PS3: 3 games

PS4: 1 game

This problem is industry wide. As costs continue to rise over the $100 million mark for a AAA title, publishers will be wary of releasing a title early (Anthem/Cyberpunk) and will double down investment/increase development time. Gamers demand higher quality and standards and the games industry will continue to more and more closely mirror the movie industry. Where blockbusters are king, risks are more calculated, investing in sequels is safer than producing new IP and games become more formulated to a specific standard that's proven to sell.

Your analysis is flawed though. You're assuming Sony are making the decisions, when in reality its the market. Those 63 games sold more than those 139 games. So are they losing out on console buyers who would have purchased a console for Warhawk, Singstar or Folklore? Or are they gaining customers because a single title like Spiderman can now move over 20 million units?

Their new IPS during the PS4 included:

Horizon- GG biggest game ever

GOT- SP biggest game ever

Spiderman- IG biggest game ever

Along with the likes of Bloodborne, Death Stranding, Days Gone and Until Dawn.

Not 'Horizon and a few VR titles'.