Drakrami said:
This is easy...
I am sure what he is reporting, there is some truth to it. But way overblown by opinion for sure.
Reality, really easy to see the big picture, a good niche game may sell for 1-2million. An AAA game like Spiderman, GOW will sell for 10-15million; are you going for the 15million or the 2million?
This is not just Sony, it's been the trend for the whole industry for the past 15 years. This is why you hear devs complaining about the high development cost of AAA games. How this article can twist this into a Sony problem, I lol.
This is also complaining about a company with the best exclusives in the market and bringing as niches games like Pupeteer, FF7 Remake, Dreams, Sackboy, Detriot: Become Human, Drawn to Death, Knack 2 and many more... So, I cant see how people can complain with their eyes closed. |
But putting all your eggs in one basket, especially such an expensive and increasingly overcrowded basket, is usually not as good an idea as one may think. There's a reason everyone complains about the cost increase of AAA games, they (and more importantly, the shareholders' expectations) are going up as technology evolves, and the consequences of failure are becoming more and more severe with time. Honestly I'm surprised we haven't had more big AAA failures nowadays, considering how crowded that space is becoming. Plus, if every title must be a 10+ million seller you will leave behind the smaller and more creative titles, and many of those may become the very thing they want anyway: multimillion sellers.