JWeinCom said:
Yooka Laylee was just a mediocre game. It wasn't actively bad. But, it still shows why so many indy/smaller devs go the 2D route. Just much easier. |
Easier to make, sure. But not easier to sell. 2-d platformers are a dime a dozen. The vast majority get buried and don't make good sales. Very rarely do we get something like Shovel Knight. While 3-d platformers are harder to make and require more money, they are also far more unique in the market (especially newer ones from third party companies) so, individually-speaking, have a lot more sales potential. Plus these games are expected to cost more to buy, which increases revenue potential.