By using this site, you agree to our Privacy Policy and our Terms of Use. Close

@RolStoppable
I understand what you are trying to describe however I find it to be flawed and misleading especially the grid because it's too rigid (think for example how Dreamcast had a sister arcade board which was the second most supported of all time only behind the Neo Geo MVS or how on Switch there are games like Divinity Original Sin II).
You described the difference, once very recognizable, between computer games, arcade games and video games and how video game consoles with time drifted more toward more time consuming and cinematic games over score based and arcade like experiences.
Nintendo clearly has a vision of video games that greatly differ from Sony and Microsoft (and all the big established publishers that sell Xboxes and PlayStations with their popular software) but that was always the case.
The entrance of developers with computer games background on consoles was favoured by Microsoft but was always bound to happen due to the inevitable rise in software engineering complexity.
Even today the multi platform development paradigm have more in common with computers and their multi configurations than the old consoles which required to develop each version around a specific hardware and the indie boom began on PC only to later expanded on consoles.

If I had to broadly categorize the console space in the last two decades I would use parameters like third-party driven model vs first-party driven model and de facto standard vs custom functionality (if one look at it closely would see that the latter depend on the former).
This classification encompass well the difference between PlayStation/Xbox and Nintendo.
Though one might say that with Microsoft recent push toward platform agnostic digital services, even the duality between PS and XB is at odds.