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Apparently this game has undersold and underdelivered on every market it's been launched in, despite having quite a lot of advertisement behind it (not FIFA levels of publicity, but I've seen it had some push behind it). It sold around 2.1k copies at launch in Japan (Balan Wonderworld Debuted At Under 2,100 Copies In Japan (thegamer.com)), which is abysmal for a title backed by a big studio, hell, even indies can make bigger numbers. The only game that sold worse in Japan at launch that I remember is Codename STEAM, and that at least was platform exclusive. Balan Wonderworld is a multiplat. How did this happen?

Last edited by Hiku - on 29 December 2021

You know it deserves the GOTY.

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