| Bodhesatva said: I agree with a lot of the sentiments about exclusive games for consoles allowing for optimization, but this just isn't one of those cases. This is an 8 bit game. 8 bit! Every console -- the DS, the PSP, the Wii, the 360, the PS2, the PS3, the PC -- could run this game with the exact same specs and the same controller. This isn't a game that's optimized for a single platform, the way MGS4 was, the way Cooking Mama is, the way Boom Blox is; it isn't even optimized for a subset of platforms, the way Devil May Cry is (that works well on both the 360 and PS3, but would be very ineffective on the Wii, for example). |
I found an interesting bit of an old ( E3 2006 ) interview to Kenji Inafune:
Sean: That's really great. And, one really quick last generic question, are you considering any Rockman titles
for the Nintendo Wii or PlayStation 3?
Keiji Inafune: PlayStation 3, probably the target audience that's going to purchase the PlayStation 3, uh, it's
going to be people with a lot more money, and maybe it would not be the most suitable, uh, platform for the
Mega Man series.
Sean: I agree.
Keiji Inafune: However, the Wii definitely has some potential, and it's maybe one where our target audience
could embrace the Mega Man series. So while we haven't planned anything specific now at this time, I think
probably that the potential is the highest on that piece of hardware.
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http://www.planet-megaman.com/files/e32006/Inafune_Transcript.txt
“In the entertainment business, there are only heaven and hell, and nothing in between and as soon as our customers bore of our products, we will crash.” Hiroshi Yamauchi
TAG: Like a Yamauchi pimp slap delivered by Il Maelstrom; serving it up with style.







