IcaroRibeiro said:
1) Wii Sports was bundled outside Japan, that's why I skipped it to favor games that people actively spent their money on 2) PS4/XBONE owners are the console gamers who are used to play games with standard controllers, action-adventure, RPGs, platformers and so on. Sometimes I feel people think Nintendo gamers and PS4/Xbone gamers are two completely separate groups. It's anecdotal evidence, but almost every PS4/Xbone gamer over 30 years old I know used to play Nintendo games from NES, SNES and N64 eras (even if they played those games illegally). Just because those people are picking Sony and Microsoft for quite sometime it doesn't mean they were doomed to never buy a Nintendo home console again (specially because in reality they never really stopped playing Nintendo, as handheld sales suggest). When those guys come back? In my opinion, they are coming back on Switch 3) You are totally right, I'm biased against Wii, that's why I shouldn't have talked about Wii user base as a whole. I guess I might now have make myself clear, for Wii-only gamers I wasn't talking about gamers who have Wii but not PS3 or X360, but to newcomers, gamers who got into gaming because of Wii games (mostly Wii Sports games, as those sells humongous numbers) and they seem to account for some relevant part of that generation market. In 6th generation a total of 212 million home consoles were sold (Dreamcast included) Market growth aside it's a very big increase. As industry growth, new teenagers and kids got into gaming and overall people get more wealth such growth is expected The problem is after 275 million hardware was sold in 7th gen so far we have 245 million (Switch Lite removed) hardware sold with both PS4 and Xbone dying, Wii U dead and it's just with Switch inflating the hell of this stats thanks to the huge influx of handheld owners who buy only handhelds (particularly common in Japan where Switch success is beyond madness) it's still a decrease of 30 million systems and I'm very inclined to believe those guys were mostly Wii owners than PS3-X360 owners for the single reason PS4 and XBone are so similar to PS3 and X360 that I wouldn't understand why those system would bleed buyers (plus sales for PS3+Xbox360 and PS4+XBone are similar) How to explain those 30 million hardware not bought (yet) for 8th generation despite the marketing increase in all kinds of metrics? Was PS3-X360 owners who decided not buying hardware anymore? Possible, but more unlikely. Sales for PS4+Xbone are only 8 million less than PS3+X360, their userbase seems to be quite consistent, maybe declining a bit because people are ditching them in favor to Switch for a while now, but overall the numbers seems stable For me, those are more likely the Wii owners who got into games like Wii Sports, Wii Fit, Wii Resort, etc. I don't see this crowd buying Switch massively so far indeed the only game that look remotely close to Wii is Ring Fit and this game it's not going to be nowhere near as Wii Sports despite Switch being very likely to outsell Wii in 2021 already. If those gamers are Wii Sports crowd they might be really slow to pick Ring Fit And this crowd was huge, we are talking about a series of games that together moved about 21% of the total software of a system you maybe not realize how big it is but I can't think a single franchise that was able to get that close of software share of any Nintendo system (or in any console system at all). Not even all Mario franchises combined, not even Pokemon on 3DS, nothing So yeah, I'm not seeing this Wii-crowned accounting for a big chunk of Switch sales, not until I see a huge influx of software similar to RFA pulling the same numbers of what they used to pull on Wii days |
1. If you take out Wii Sports and Wii Play (people chose to spend ten bucks for it I guess, but still shouldn't count IMO) then the only "Wii games" that put out huge numbers are Wii Fit/Plus and Sports Resort. So it's really two games you're talking about. One of which has a pseudo sequel that's selling very well.
And, if you take Wii Sports out of the picture, the top selling games are Mario Kart, Wii Sports Resort, NSMB Wii, Smash, Wii Fit, Super Mario Galaxy, Just Dance, Wii Party, and Mario Party 8.
With the exception of Sports resort and Just Dance (which I'm only excluding for lack of data, although I guess if it was truly doing amazing Ubisoft would have said something) those are pretty much the same kinds of games that are doing well on Switch. They'll all have 10 million plus selling sequels or spiritual successors on the Switch, so that indicates similar people are buying the system.
2. When you start by saying "I know it's anecdotal evidence, but" that's where you should stop.
3. How to explain those 30 million hardware not bought (yet) for 8th generation despite the marketing increase in all kinds of metrics?
I don't have to, because nobody was arguing that the Switch recaptured 100% of the Wii audience. That's not the question we were addressing. We're addressing why the Switch is selling so much better than the Wii U and 3DS.
4. I guess I might now have make myself clear, for Wii-only gamers I wasn't talking about gamers who have Wii but not PS3 or X360, but to newcomers, gamers who got into gaming because of Wii games (mostly Wii Sports games, as those sells humongous numbers) and they seem to account for some relevant part of that generation market.
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For me, those are more likely the Wii owners who got into games like Wii Sports, Wii Fit, Wii Resort, etc. I don't see this crowd buying Switch massively so far indeed the only game that look remotely close to Wii is Ring Fit and this game it's not going to be nowhere near as Wii Sports despite Switch being very likely to outsell Wii in 2021 already. If those gamers are Wii Sports crowd they might be really slow to pick Ring Fit
You claimed half the user base "comes from PS4 or XBox One" because Switch owners own those systems (regardless of whether or not they owned any other consoles)... but, if someone who owned a Wii buys a Switch, it doesn't count unless they only owned the Wii and nothing before and even then, they only really count if they were one of the people who bought it for Wii Sports/Fit...
You've sort of stacked the deck there, haven't you? Let's use the same standard for all the systems. How many Switch sales do you think are coming from people who entered the market with the PS4?
4. And this crowd was huge, we are talking about a series of games that together moved about 21% of the total software of a system you maybe not realize how big it is but I can't think a single franchise that was able to get that close of software share of any Nintendo system (or in any console system at all). Not even all Mario franchises combined, not even Pokemon on 3DS, nothing.
No, it's actually a pretty small crowd, since you're excluding anyone who bought a Wii for some other game, or anyone who bought a Wii for Wii Sports/Fit and also wound up buying other games for it (considering how much sales of other franchises grew on the Wii, there had to be a lot of those).
5. So yeah, I'm not seeing this Wii-crowned accounting for a big chunk of Switch sales, not until I see a huge influx of software similar to RFA pulling the same numbers of what they used to pull on Wii days
Of course you're not seeing it, because you've defined Wii owner in a way that makes it an impossibility.
You've basically defined "Wii owner" as someone who bought a Wii for Wii _________ and only Wii ___________, never played any of the other games for Wii, and won't buy any machine in the future unless it has Wii ___________. And, if you define it that way, then obviously they can't make up any portion of the Switch sales, unless some Wii ______ equivalent is on Switch.
But... in fact, Wii owners bought other games. They bought 35 million copies of Mario Kart (about 30 million more than the previous best selling console version) about 13 million copies of Smash (5 million more than on Gamecube), 30+million copies of NSMB, 12 million copies of Mario Galaxy (+ 7 more of Galaxy 2), 9 million copies of Mario Party (about 6 million more than the previous best seller), and so on.
So, I really can't see how people who bought Nintendo consoles in the fairly recent past, and bought a lot of the same kinds of games (a lot of them in the same series) that are selling on the Switch are not the most likely reason the Switch has expanded so much beyond what the 3DS audience migrating could explain aren't the most likely source of the influx of players.
Why would people who have never bought any games at all, or people who primarily played on the PS4 and played types of games that aren't selling well on Switch be more likely suspects?
Last edited by JWeinCom - on 02 April 2021