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SvennoJ said:
VAMatt said:

Yes, I agree.  That is the fundamental problem faced by VR, and (I think) the biggest hurdle remaining.  

I've used every major tethered VR headset excluding the Index.  I own PSVR and I owned Gear VR.  IMO, Gear VR was the overall best experience because of the relatively higher level of immersion possible without a cable.  There are much better looking games on the tethered headsets. Many of the games are much better in many other ways as well.  But, you simply cannot forget about the cable(s) in most games.  You must pay attention to them, otherwise you'll get wrapped up.  So, either you're consciously thinking about cables, or you're ignoring them for a minute until you get wrapped up and have to stop playing to untangle. Either way is extremely immersion breaking.  

I have not used in Oculus Quest, nor have I used the wireless accessory for Vive.  I hear very good things about the latest Quest.  My buddy, who has been messing around with VR since the early days of Rift DK2 (that's when I first was exposed as well), and is much more of a VR enthusiast than I am, speaks highly of it.  So, I think I may take the plunge this year. 

I haven't been doing much with VR lately, because I kind of lost interest after a couple of years when I finally accepted the reality that the necessary levels of immersion just weren't really possible yet in high rez, cutting edge games.  

What games are you playing that you have to stop to untangle the cable?

I'm only aware of the cable while playing Beat Saber and there I hang it over my shoulder down my back to avoid stepping on it or getting wrapped in it. For sit down games it's never an issue, just the few you walk around a bit. It would be nicer without a cable but you still need a power source. Wearing a battery on your body or on the headset isn't comfortable either. I'm much more aware of the headset than the cable. Lighter and more comfort first.

Two fundamental problems, transmission rates and power. If the battery only lasts a couple hours, I'll still be playing tethered on a charge cable while having the extra bulk and weight of the battery...

Nr 1 improvement for comfort for me would be adjustable lenses so I don't need to wear my glasses inside the headset. I don't with beat saber since I can see all the shapes fine and it's a lot more comfortable. It's blur on top of low res though, far from ideal.

I find myself wrapped up whether sitting or standing. I don't find walking to be the only issue.  Simply spinning around (whether seated or standing) wraps up the user.  Yes, you can generally avoid becoming entangled.  But, you have to think about the cable to avoid it, and that's the problem (for me, at least). 

It's not so much that I really stop to untangle the cable.  It's things like noticing thay the cable is around both legs, or stepping on it and feeling the pull on my headset.  In those circumstances, I'll just turn around time the opposite direction to unwrap, or I'll simply lift up my foot and pull the cable out of the way.  That kind of thing.  Just stuff that reminds me that the cable is there.  That stuff ruins the immersion, IME.  My most recent annoying cord experience has been with Astro.  It's a great game.  Probably my favorite VR game aside from some early Gear VR game I played that I can't recall the name of.  But, I just can't get myself into long play sessions of VR anymore, even with a game that I generally consider excellent.  

And, yes, it would be great to get adjustable lenses so I don't have to wear glasses.  I have used contacts for this purpose several times.  But, I'd prefer not to have to worry about corrective lenses at all.