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Yeah, I didn't understand the logic of their scenario. Besides what you mention, none of that "increases the install base" if it's just serving people who already own PSVR1 with PS4/PS5. I don't know if they were unaware that PS4 VR games can run on PS5, but it doesn't make sense to produce PS5 only games designed for PSVR1 which is vastly smaller than combined PS4/Pro/PS5 PSVR market, and any new VR games entering production can make the biggest splash if they target PSVR2 for PS5.