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Shiken said:

If it is friendly, can it really be called "souls like"?

It have the same type of gameplay imho, with the need of rool/parry, stamina bar, need of patience, no button smashing. It is friendly on the way it not only allow you to chose your difficult but also is less unforgiving, although a good 1 to 3 hits can kill you and bosses don't really respect the limitations you have yourself.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

Azzanation: "PS5 wouldn't sold out at launch without scalpers."