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Shadow1980 said:
Agente42 said:

Worst analysis an ever see. 

Lack of context. Late port and the must sell better? Based of what?

No wonder everything doesn't agree with you. You feed data, but normally, don't see the context and historical background.

The only example with you have ( same launch window) and doesn't have numbers. Then you assume, Switch is the worst selling. Based on what?

The Dragon Quest fiasco, the 3ds low-end port sells more in Japan. And helps to pay for the Ps4 version. It's a wrong move by Square this. 

Then whats you have? Square- Enix reports. 

Dragon Quest in the west, before switch, launched and after switch launched in the West.

And the growth between the two reports. 

And know the port S version for PS4 in Japan.

Switch version, low price version > Ps4 S version. 

Minecraft on Japan. Switch> Ps4, a late port on Switch. And one million-seller in your criteria. 

Innumerous 3rd party in Japan have Switch> Ps4.

The japan market is the better way to account, because of sales report every week.

About Witcher 3. https://mynintendonews.com/2020/09/05/the-witcher-3-for-switch-drove-a-70-increase-in-half-year-revenue-for-cd-projekt-red-in-2020/

What are you going on about? I gave citations. I gave numbers. Is that not good enough? What more do you want? Are you trying to be difficult?

The Witcher 3 sales as of last update (end 2019) clearly show that the Switch port is underperforming globally. Did you even read the link I posted? Also, Famitsu data shows that the Switch version of the game sold less than 24k copies at retail during the entirety of 2019 in Japan. The PS4 version sold over 67k it's first week in Japan, and almost 196k lifetime. Relatively few Switch owners bothered with The Witcher 3. Also, the article you cited doesn't give any numbers beyond an overall increase in total revenue for CDPR as a whole, and a vague "excellent sales" (relative to what?) for the Switch version. I'll dig into CDPR's financials to see if I find anything more concrete, but until we get an actual update on the numbers and platform split, the data we do have shows that Switch version off to a much worse start than the PS4 & XBO versions, to the point where it got outsold by the PS4 version in just 2019.

MK11's sales split by platform are unknown. However, it's worth pointing out that we do have other indicators of performance, namely the NPD rankings, and those aren't exactly indicative of the Switch version performing on par with the other versions. MK11 was in the yearly Top 10 in 2019 for both the PS4 & XBO in the U.S., but not for the Switch.MK11 was the #5 game of 2019, yet the Switch port didn't even crack that system's Top 10. Of the Switch's Top 10, only the Top 5 made it into the overall Top 20 of the year (NSMBU was the #5 Switch game of 2019 in the U.S., but only the #20 game overall). If the Switch version of MK11 was counted separately, it wouldn't even come close to scratching the Top 20 of 2019. Also, MK11 dropped out of the Switch Top 10 after just two months, while it stayed in the PS4 & XBO Top 10s until August (and even made it back into the XBO Top 10 in December), which suggests weaker legs and possibly also weaker sales for the Switch version. All of this is clear evidence that the Switch version was outsold by the PS4 & XBO version in the U.S. (as for Europe, considering the PS4 was far more popular than the Switch is the PS4 version of MK11 was probably far more successful; and as for Japan, MK11 was banned there).

It's just a simple fact of the matter that third-party AAA titles thrive on PS & Xbox, but not so much on the Switch. Third parties typically don't have the Switch in mind when making their biggest games. Very few AAA third-party multiplatform titles made it to the Switch, and nearly all of those were belated ports that had to be downgraded. In cases where we know the sales of a particular big-budget multiplatform title that has a Switch version, the Switch version has sold less than other versions. And when we don't know the exact sales, when we look at other indicators of performance we see evidence that the Switch version sold the least. Switch owners are either getting those AAA titles for their PlayStations & Xboxes (if they have one or both) or are for the most part just not bothering with those games (if they don't have a PS or Xbox). Except for Minecraft and Among Us (not exactly AAA titles), the best-performing third-party games by far on the Switch are games made especially for that system, and those third-party Switch best-sellers aren't exactly numerous.

When people want to play the big AAA third-party games, they go to PlayStation & Xbox. They don't look to Nintendo systems for those sorts of experiences. They get Nintendo systems primarily to play Nintendo games. Is that really so hard to admit?

I have no horse in this race but I just want to point out, that staying in the Top 10 is harder on Switch than on XBO/PS4 since the Switch has a lot of evergreens that will stay in the Top 10 all-year round (Mario Kart, Smash, Pokémon, Ring Fit).



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