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Most open world games - the main quests and locations not withstanding - tend to be empty wastelands with boring, meaningless and repetitive tasks or collectibles scattered around. All that space for pretty much nothing. Instead of that, I'd rather have all that effort put into the storyline. All that open world stuff is usually just filler to bloat the game up, whereas the main storyline always seems to be comparatively short. I'd like better quality over a smaller area. Linear games tend to be the most amazing when it comes to the quality aspect and storytelling. Then again, it's nice to have a bit of choice and freedom in there.
Witcher 3 comes to mind as a game that somehow managed to marry an open world with storytelling pretty much perfectly. You could explore and pick up quests here and there pretty freely and even side quests felt like main quests of some lesser games. There was freedom without any tedium. It's a shame what CDPR has come to.