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Tight level design usually results in more memorable games. Open ones can be outstanding too, but, you know, the great moments are more sparse.



My bet with The_Liquid_Laser: I think the Switch won't surpass the PS2 as the best selling system of all time. If it does, I'll play a game of a list that The_Liquid_Laser will provide, I will have to play it for 50 hours or complete it, whatever comes first.