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I used to think open world was better and that only cheap games stick to the tight formula. In some cases, such as my limited experience with Yakuza 0 before quitting it, that seems to be the case (that game's inability to go into so many buildings or down so many streets just felt very limiting and low budget). In general, though, I've found that big open world games are increasingly getting more bland with repetitive content (especially Assassin's Creed). So, while I think low budget tight experiences are better than Open world, I would say high budget tight experiences are my favorite (where everywhere you go has unique features, situations, and meanings).